Carpenter
A PHP library for setting up database fixtures, heavily inspired by FactoryGirl., (*1)
, (*2)
Installation
Add the following to a composer.json file:, (*3)
{
"require": {
"matthewpatterson/carpenter": "*"
}
}
Then, run composer install., (*4)
Usage
Defining Factories
Factories are free-form classes, allowing for a lot of flexibility in their definition. All you need to make a class a factory is the @Factory annotation. For example, consider this factory that won't really do much of anything:, (*5)
<?php
use Carpenter\Annotation\Factory;
/** @Factory("stdclass") */
class BoringFactory
{
}
Factories can exist anywhere in your code base. However, you will need to call Carpenter\Factory::discoverFactories() prior to using them, for example in a testing bootstrap script., (*6)
Using Factories
There are two ways to use a factory: build() and create(). Both will give you an instance of the fixture you're looking for; the difference is that create() will also persist the fixture to a data store., (*7)
When invoking build() or create(), you must supply, at a minimum, the name of the factory to use. The name of the factory is derived from factory's unqualified classname. For example, \Project\Fixture\UserFactory becomes User., (*8)
<?php
$user = Carpenter\Factory::build('User');
$persistedUser = Carpenter\Factory::create('User');
A Basic Factory
The most basic thing you can do with a factory is to define properties with static values. Simple define a public instance property, and every fixture will have the value you assign to it., (*9)
<?php
use Carpenter\Annotation\Factory;
/** @Factory("\Project\Model\User") */
class UserFactory
{
public $firstName = "John";
public $lastName = "Doe";
public $email = "john.doe@example.com";
public $status = "new";
}
$user = Carpenter\Factory::build('User');
$user->firstName == "John"; // true
$user->lastName == "Doe"; // true
$user->email == "john.doe@example.com"; // true
$user->status == "new"; // true
Overriding Properties
A UserFactory is all well and good, but what if you want our user to have a slightly different status? You can provide an array of overrides when building and creating the fixture., (*10)
<?php
$user = Carpenter\Factory::build("User", ["status" => "verified"]);
$user->firstName == "John"; // etc.
$user->status == "verified"; // true
Dynamic Properties
Property values can also be generated dynamically, making it easy to generate random data with a tool such as Faker. All you need is a public instance property and a public instance method of the same name. Of course, you can still supply override values if needed., (*11)
<?php
use Carpenter\Annotation\Factory;
/** @Factory("\Project\Model\User") */
class UserFactory
{
public $firstName;
public function firstName()
{
$faker = Faker\Factory::create();
return $faker->firstName;
}
}
$user = Carpenter\Factory::build('User');
$user->firstName == "Quincy";
$user = Carpenter\Factory::build('User', ["firstName" => "George"]);
$user->firstName == "George";
Modifiers
Modifiers (similar to FactoryGirl traits) define a group of properties and are especially useful for complex domain models. To create a modifier, simply add the @Modifier annotation to a public instance method. Modifiers act by mutating the instance of the class. When calling build() or create(), you can specify modifiers which will be applied in the order given., (*12)
<?php
use Carpenter\Annotation\Factory;
use Carpenter\Annotation\Modifier;
/** @Factory("\Project\Model\User") */
class UserFactory
{
public $admin = false;
public $roles = [];
/** @Modifier */
public function admin()
{
$this->admin = true;
$this->roles = Roles::getAll();
}
/** @Modifier */
public function moderator()
{
$this->roles = ['delete_posts', 'edit_posts', 'ban_users'];
}
}
$adminUser = Carpenter\Factory::build('User', 'admin');
$moderatorUser = Carpenter\Factory::build('User', 'admin', 'moderator'); // Will have $admin == true but the roles of a moderator
$otherModerator = Carpenter\Factory::build('User', 'admin', ["roles" => ["ban_users"]]); // Will have $admin == true but only the ban_users role
Adapters
Adapters build the correct fixture and persist it to a data store. Currently, there are two adapters available:, (*13)
- ArrayAdapter
- DoctrineAdapter
Configuration
The following values should be set prior to using Carpenter. You can do this, for example, in a testing bootstrap script., (*14)
-
Carpenter\Configuration::$adapter - The adapter to use for building fixtures
-
Captenter\Configuration::$factoryPaths - An array of paths to search for factories
Contributions
This project is in its very early stages. As such, pull requests and isues are always welcome via Github., (*15)