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library math

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flare/math

  • Wednesday, February 3, 2016
  • by johnathon.koster
  • Repository
  • 2 Watchers
  • 5 Stars
  • 9 Installations
  • PHP
  • 0 Dependents
  • 0 Suggesters
  • 5 Forks
  • 1 Open issues
  • 1 Versions
  • 0 % Grown

The README.md

math

A math package for Laravel 4., (*1)

Installation

The easiest way to install math for Laravel 4 is to use Composer. Add this to your composer.json file:, (*2)

"flare/math": "*"

After your have added that run the composer update command to have the math package downloaded and placed in your vendor folder., (*3)

Registering the Service Provider

After you have downloaded math using Composer, add this to your providers array in the app.php config file:, (*4)

'Flare\Math\MathServiceProvider',

Registering the Facade (optional)

To register the facade for the math package, add this entry to your aliases in the app.php configuration file:, (*5)

'Math'            => 'Flare\Math\Facades\Math',

After this, you should be all set to go! Enjoy!, (*6)

Usage

After installing and registering the service provider, you can use the math library by referencing the Math facade:, (*7)

// app/routes.php

Route::get('/', function()
{

    // Calculate the absolute value of -1
    $result = Math::abs(-1);

});

The Math::solve() Function

The math package provides a solve() function through the Math facade. This function can be used to solve equations or expressions entered by the user., (*8)

Example, (*9)

// app/routes.php

Route::get('/', function()
{

    // Create a new function f(x) = 2 + x
    Math::solve('f(x) = 2 + x');

    // Reference our previous function and pass in 23.
    $result = Math::solve('f(23)');

    // Result is equal to 25.
    echo $result;

});

We can also use all of the general math functions that are listed below:, (*10)

// app/routes.php

Route::get('/', function()
{

    // Outputs 9.3326215443944E+157
    echo Math::solve('abs(factorial(100))');

});

General Math Functions

The math package currently provides the following functions from the ExecutionEngineInterface and be accessed through the Math object aliased through the Math facade., (*11)

  • abs($number) - Returns the absolute value of a number.
  • acos($number) - Returns the arc cosine of a number.
  • asin($number) - Returns the arc sine of a number.
  • atan($number) - Returns the arc tangent of a number.
  • atan2($x, $y) - Calculates the arc tangent of two variables.
  • ceiling($number) - ceiling($number)
  • cos($angle) - Returns the cosine of the specified angle.
  • cosh($angle) - Returns the hyperbolic cosine of the angle.
  • exp($number) - Returns e raised to given power.
  • floor($number) - Returns the next lowest integer of a number.
  • log($number, $base = M_E) - Returns the logarithm of a number in a specified base.
  • log10($number) - Returns the base-10 logarithm of a number.
  • max(array $numbers) - Returns the highest value in the array of numbers.
  • min(array $numbers) - Returns the lowest value in the array of numbers.
  • pow($base, $exponent) - Returns a base number raised to an exponent.
  • round($number, $precision = 0, $mode = PHP_ROUND_HALF_UP) - Rounds a number to the nearest value.
  • sign($number) - Returns a value indicating the sign of a number.
  • sin($angle) - Returns the sine of the given angle.
  • sinh($angle) - Returns the hyperbolic sine of of the angle.
  • sqrt($number) - Returns the square root of a given number.
  • tan($angle) - Returns the tangent of a specified angle.
  • tanh($angle) - Returns the hyperbolic tangent of an angle.
  • truncate($number) - Returns the integral part of a given number.
  • add($numberOne, $numberTwo) - Returns the sum of two numbers.
  • subtract($numberOne, $numberTwo - Returns the difference of two numbers.
  • multiply($numberOne, $numberTwo) - Returns the product of two numbers.
  • divide($numberOne, $numberTwo) - Returns the quotient of two numbers.
  • mod($numberOne, $numberTwo) - Returns the remainder of two numbers.
  • factorial($number) - Calculates the factorial of a number.

Drivers

ExecutionEngineInterface

The math package allows you to write your own driver that will change how it performs the actual math operations. For example, you could create a new driver using the functions in the BCMath or the GMP math extensions. Just create a new driver that implements the Flare\Math\ExecutionEngineInterface contract., (*12)

There is a default driver that uses your systems default math operations: Flare\Math\Drivers\MathExecutionEngine, (*13)

If you create a new driver, you may register it with the IoC like so:, (*14)


class MyNewEngine implements \Flare\Math\ExecutionEngineInterface { // You will have to implement quite a few methods. } // app/routes.php App::bind('ExecutionEngineInterface', new MyNewEngine());

After this the math package will now use your driver implementation., (*15)

SolutionEngineInterface

The math package defines a code contract Flare\Math\SolutionEngineInterface. Your implementations of this will allow you to change the behavior of the Math::solve($expression) function., (*16)

For example, you could write a driver that does API calls to WolframAplha to provide answers to expressions entered by the user., (*17)

There is a default implementation that can be found at Flare\Math\Drivers\EvalMathDriver., (*18)

The Versions

03/02 2016

dev-master

9999999-dev

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The Requires

 

by Flare